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ABOUT ME

I build gameplay systems that feel great and
keep working.

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I'm a Technical Game Designer who enjoys turning ideas into playable, reliable systems. I focus on AI behaviour, combat mechanics and player driven iteration in Unreal Engine.

I love solving problems, iterating on systems and making sure everything comes together to make a better player experience.

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MY APPROACH

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Understand

I dig deep into problems and design goals to understand what players need and what the game requires.

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Prototype

I build fast and test early. I use prototypes to validate ideas and find fun before committing fully.

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Iterate

Refine systems through feedback and testing. I focus on reliability, clarity and improving the player experience.

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Deliver

I polish and integrate systems so they hold up in real gameplay and support the overall experience.

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TOOLS AND TECHNOLOGIES

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WHAT DRIVES ME

I'm driven by the challenge of creating systems that interact in interesting ways and give players freedom. I enjoy the process of breaking down problems and finding solutions that make the game better. 

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OUTSIDE OF DEVELOPMENT

I'm a founding member and pilot of Rael from the tabletop RPG channel 
Tabletop Paradox Klub - or TPK for short.
Producing and recording gameplay sessions which has strengthened collaboration skills, communication and the ability to deliver consistent content - as well as ironing out some of the recording issues!

Outside of that, I enjoy painting miniatures, playing Magic the Gathering, live events and music, and exploring new places.

© 2026 Mitch Turner

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