ABOUT ME
I build gameplay systems that feel great and
keep working.

I'm a Technical Game Designer who enjoys turning ideas into playable, reliable systems. I focus on AI behaviour, combat mechanics and player driven iteration in Unreal Engine.
I love solving problems, iterating on systems and making sure everything comes together to make a better player experience.
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MY APPROACH
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Understand
I dig deep into problems and design goals to understand what players need and what the game requires.
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Prototype
I build fast and test early. I use prototypes to validate ideas and find fun before committing fully.

Iterate
Refine systems through feedback and testing. I focus on reliability, clarity and improving the player experience.
Deliver
I polish and integrate systems so they hold up in real gameplay and support the overall experience.
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TOOLS AND TECHNOLOGIES
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WHAT DRIVES ME
I'm driven by the challenge of creating systems that interact in interesting ways and give players freedom. I enjoy the process of breaking down problems and finding solutions that make the game better.
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OUTSIDE OF DEVELOPMENT
I'm a founding member and pilot of Rael from the tabletop RPG channel
Tabletop Paradox Klub - or TPK for short.
Producing and recording gameplay sessions which has strengthened collaboration skills, communication and the ability to deliver consistent content - as well as ironing out some of the recording issues!
Outside of that, I enjoy painting miniatures, playing Magic the Gathering, live events and music, and exploring new places.
